#ifndef __GAMEMENU_H__
#define __GAMEMENU_H__
#include "Sprites.h"
#include "DxGraphics.h"
#include "DxInput.h"
#include "GameState.h"


enum Choose{Start = 0,Load = 1,Quit = 2 };

class CGameMenu:public CGameSate
{
	
private:
	 CSprites* _spriteChose;
	 Choose _choose;
	 static CGameMenu* instance;

protected:
	CGameMenu();
public:
	static CGameMenu* Singleton();
	~CGameMenu();
	void Game_Load(bool){}
	bool Game_Init();
	void Game_Run(HWND,DWORD);
	void Game_Update(DWORD);
	void Game_Reset();
	void Game_End();
	
};
#endif